From hulking monstrosities to duels with human enemies sporting their own versions of your available arsenal, every fight must be approached differently. It’s a massive game, and if it weren’t so addicting, I’d say that works against it.īosses are an obvious highlight, and they are consistently excellent across both games, though Nioh 2 delivers more stand-outs. This goes for the game’s content as a whole - just when you think you must be reaching the finale, Nioh 2 opens up one entire new region after another. Just when you think you’ve seen it all, a demon umbrella or giant ring-tail lemur come traipsing around the corner. I said before that enemy variety in Nioh was lacking, so let me take a moment to say that Nioh 2 delivers new enemy after new enemy dozens of hours into the game’s story.
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Should I go for one more swing here? If I use a heavy attack, can I drain the last of the enemy’s stamina? If I use a dodge in this stance, will it be enough to get out of harm’s way? There’s much less “block, dodge, attack” and much more life-or-death decision-making. Its combat has far and away more depth, with ki-pulses that allow for stamina recovery when woven into combos, three weapon stances all with unique movesets (and combos that move between them), and a robust magic and item system. I absolutely love the gear game in The Nioh Collection, and beyond the A-plus combat, it’s what hooks me back in for another run at the end of the night.Īdmittedly, the more I look back at Nioh, the less of a resemblance I even see to Dark Souls in the first place. Rather than leveling up and throwing on whatever gear suits your class, you’re also allocating stat points to your chosen weapons, looking for sweet bonuses to magic or ninjutsu on gear, and trying to keep your equipment burden at your chosen sweet-spot. The abundance of loot to sift through and the daunting amount of stats, bonuses, and weapon types can make it a little overwhelming at first, but this depth adds replay value and creation to an otherwise straightforward genre. The story is just the vehicle that delivers you to sweet man-on-Oni action.Īs for the gameplay itself: it’s sorta Diablo meets Dark Souls at least, that’s pretty much how I describe Nioh to my friends when I’m recommending it. Nioh 2’s story is an improvement, folding many more of Feudal Japan’s historical figures into a more cohesive plot, but neither of them are going to be winning any awards in narrative design. I don’t wanna be here all day so I’ll just lump these two stories together into the “you’re fine to ignore them if you want” category. You’ll either be playing as William (a man with the world’s worst Irish accent) or a character you create yourself - in Nioh and Nioh 2 respectively - traveling Japan fighting men and demons alike, for reasons. But if you’re crunched for time and only have the time or energy for one, Nioh 2 deserves it, without question. While I would say Nioh 2 is a direct improvement over its predecessor, if you’re a glutton for challenge it’s more than worth playing.
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And it was oh so very worth it.īut don’t let my personal experience turn you off Nioh, especially if you haven’t played either game. Once I heard of a rumored PC and PlayStation 5 port, I stopped playing it, eagerly awaiting the day I could experience it again in 4K. Nioh 2, on the other hand, enraptured me. The first Nioh, I thought, was a fun, if Aldi-brand-Dark Souls action game that suffered from a lack of ambition in its enemy variety and level design.
NIOH PC STUTTERING SERIES
I have a strange relationship with The Nioh Collection and the series in general.